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WORK EXPERIENCE
Capcom / Beeline Interactive, Toronto March 2014 - Oct 2016
Lead Animator & Rigger on 2 unannounced titles
3D Artist on "Smurfs' Village Magical Meadow" (iOS, Android)
• model, rig, texture and animation
Artist on "Smurfs' Village" (iOS, Android)
• design of various art assets
• character and creature animations
Freelance Artist, Worldwide Jun 2011 - present
Concept Artist, Illustrator, Graphic Designer
• character designs for various mobile games
• graphic novel designs and cover illustrations
• mascot design and marketing illustrations for festivals
• various graphic design elements
Tecmo Koei Canada, Toronto, ON Jul 2008 - Mar 2011
Concept Artist on "Warriors: Legends of Troy" (PS3, Xbox360)
• created concepts for human characters and monster bosses (rough and final)
• developed mood and action paintings to visualize the look of the game
• turnaround model sheets for boss characters
• storyboarded action sequences for playable character attacks and boss battles
• made a promotional painting for the announcement of the game
• developed animatics for promotional trailer
Animator on "Warriors: Legends of Troy" (PS3, Xbox360)
• animated the boss characters, and the boss vs character quicktime events
• animated playable characters (keyframe and/or motion capture reference)
• worked with designers to develop attacks for playable characters and bosses
• vehicle and prop animations according to time period
Animator on "Dynasty Warriors 7" (PS3, Xbox360)
• animated attack actions for various playable characters (grounded, jumping and on horseback)
• posed main characters for promotional material
Neezo Animation, Mississauga, ON May 2007 - Jun 2008
Animator on "Nuts 'n' Bots", "Antics" and other short animated clips
• Responsible for making short films and video game cut-scenes individually from start to finish to
expand company’s demo reel
• Duties included all aspects of film-making: story, concepts, storyboards, modeling, texturing,
rigging, animating, lighting, rendering, compositing and sound effects
• Contributed to the team with all client projects, including pre-vis flythroughs, storyboarding,
conceptual drawings, animations, and final renders
• Responsible for making short films and video game cut-scenes individually from start to finish to
expand company’s demo reel
• Duties included all aspects of film-making: story, concepts, storyboards, modeling, texturing,
rigging, animating, lighting, rendering, compositing and sound effects
• Contributed to the team with all client projects, including pre-vis flythroughs, storyboarding,
conceptual drawings, animations, and final renders
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EDUCATION
Sheridan Institute of Technology & Advanced Learning, Oakville, ON Canada
Bachelor of Applied Arts – Animation, Graduated 2004 - 2008
• Trained in all aspects of animated film development
Sheridan Institute of Technology & Advanced Learning, Oakville, ON Canada
Advanced Learning – Illustration, Level I 2003 - 2004
• Completed part-time interpretive and technical illustration courses
Sheridan Institute of Technology & Advanced Learning, Oakville, ON Canada
Art Fundamentals, Graduated 2002 - 2003
• Program focused on many different art disciplines
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SOFTWARE LITERACY
Adobe Photoshop
Autodesk Maya
Softimage XSI
Adobe After Effects
Corel Draw
Adobe Audition