Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Oct 31, 2014

the Smurfs' Village


The latest game to go on my resume is a very big (and welcome) change; Beeline Interactive's The SMURFS' Village (SV)

SV is a very successful mobile game for iOS and Android that has been active for the past 4 years, releasing new content as often as every 3 weeks! And that is where my duties come in; I, along with my team, are responsible for creating new characters and items that the player can place in their village. Some items are static, some are animated, and some wander around the village. I personally prefer the animated ones as I have the power to breathe some life into these 2D images :)

Below are just a few examples out of a hundred that I have done so far that the player can add to their village:



Jul 9, 2013

Polara: Run Cycle

I wanted to play around with AfterEffects so I took the assets from Polara that I made last year, and put it together in a somewhat presentable clip. This marks the start of a new demo reel I will be making slowly throughout the year.


Oct 12, 2012

Polara part 1: Animation

 
This week marks the release of POLARA, a sophomore release from HOPE THIS WORKS GAMES inc. for the iOS and Android platforms.

It is a freerunning platformer that I had the pleasure of working on, lending my talents in two areas of the game; in-game animations and cutscene illustrations.

For the animation part of the game, I was entrusted with creating all actions for the main character; these included a run cycle (some of the frames seen above), various types of jumps, and transitional animations between cycles and poses.

Instead of me uploading a demo reel for this game like I did for the "Legends of Troy" post, I've uploaded a trailer video (below) to get a better sense of the game, which might I add unbiasly, is unbelievably fun!



If you don't trust me :) read any review of the game, they are ALL very positive!
POLARA is now available on iOS and Android

...post continued on PART 2: Cutscene Illustrations

Mar 9, 2011

Warriors: Legends of Troy

This week marks the release of Warriors: Legends of Troy, the video game that I've been involved with from the beginning of the project. I thought this would be a good time to share what exactly was my role in this journey.

At first I was involved with concept art. This included brainstorming character designs, environments, and overall style. One of the images I was asked to do was supposed to sum up all aspects of the game; one soldier vs many, brutal war, and gritty visuals. And this is the image I came up with:


Few months after that task, my manager came over to tell me that this image was released online with the announcement of the game. At that time it was the only visual revealed so I felt a bit proud. Shortly after More concept work was released in Famitsu (Japanese video game magazine), and Gamespot.com, and these included character concept art. Three of those images were done by me. They were the final design for Griffin (left), Cyclops (middle), and Erinyes (the head was designed by Andrius M.)


In the end, I had over 300 concepts drawn for this game, and the experience boosted my drawing abilities immensely. By the time all these were done, game models were made, and I stepped over to the animation department. This was a rare opportunity because I got to animate characters that I designed, and it felt good to see them in 3D. Since the game is out, the team got permission to make demo reel of our animations with any content we worked on, so here is a small fraction of the animations I have done:
 

So as my closing statement, it was tremendous experience for me to see the development of a AAA title from start to finish. Along for the ride were a bunch of great artist that inspired me and helped me evolve. Huge thank you goes out to

Duy Nguyen, Michael Carnovale, Brian Paquette, Ryan Bailey, Jacob Lickers, Louise Kim,  Dennis Dunn, Aaron Mclean, Craig D. Adams, Sungjune Kim, Nick Papadopoulos, Takayuki Minato, Chul Jang, Inga Mazetyte, Koei Baltija studio, and my 2 supervisors, Takahiro Sakuma (animation) and Toshiyuki Takeyasu (CG manager/art director)

...And all this sums up to:

Aug 23, 2008

Dominos

My 3rd short film, completed for last year thesis project at Sheridan College.

Aug 15, 2008

"Eradication"... did some of the animation and fx

Dec 17, 2007

2nd short film: Antics

Sep 20, 2007

Nuts 'n' Bots - my first short 3D film

*this audio clip is not the one i animated to

Apr 9, 2007

opening sequence I made for the short film "Starfish"

Feb 17, 2007

Demo Reel 2006, got hired while making it so I never finished it